![]() Introtext=Welcome, that you replace with Newline$ all the places you want to have a lineshift. I'll show you straight up how your ini-file might be going to look like: If there is anything else you would like to see included, please let us know, or even. Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. There are several tutorials on how to use the ini object scattered around. Welcome to the Clickteam Library Here you will find everything you need to know about Fusion, from useful tutorials for all kinds of game, to a detailed description of everything you will find in the software. This isn't a tutorial, but I will try to explain everything needed in this article, however it might be easier for you to follow if you allready have a good understanding of how inifiles works. Just add your imagination Full integrated physics engine CF2. How should I organize my game's text?įirst off, I recommend you learn how to use the ini-object. Clickteam Fusion 2.5 provides you with everything you need to start creating software. They never need to see any code whatsoever. If all the text in your game is in an inifile, all you need to do if you want the entire game to be translated to another language, is to simply edit the file yourself, or hand it over to the person or company that will do the translation for you. Ini-files are great in that they are supported by all the Fusion runtimes and is easy to edit. The method I am going to talk about in this article is, yeah, you probably figure it out by now allready (since I'm Popcorn I mean): ini-files. So, now when know how not to do it, why not figure out a cool way to have multiple languages in our game which is both effective and translation-friendly? ![]() ![]() Another method could be to use active obects instead of strings, which kind of works, but makes your game consume more memory / space and doesn't allow for easy translation of the game. Welcome Looking for the Extension SDK for Fusion 2.5 You can download and use the Extension SDK for Fusion 2. Well, the easiest solution might be to create multiple versions of your game, or multiple identical frames just with a different language, but this is not very developer-friendly as it mean you'll have to change your code several places whenever you're doing a slight change in your game. Windows SDK: Forum post, Download, GitHub, EDIF GitHub. With the SDKs, you can create your own extensions that work with additional built-in platform functions, communicate with existing, 3rd-Party SDKs and APIs. ![]() Now you can build First Person Shooters, Third Person Adventures, 3d Puzzle Games and more. However, creating a localization system yourself is actually quite easy. These extensions can magnify the power of your Fusion 2.5 applications and games. Clickteam Fusion brings 3d game development to everyone with 'Firefly' This brand new set of objects will power your Clickteam Fusion 2.5 Standard or Developer with the ability to leverage the event editor to build your own 3d games and apps. Fusion doesn't come with any localization tools, so you'll have to create your own system. ![]()
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